How to enable hand tracking in Standalone mode (Oculus Quest 2)


I am currently using Unreal Engine 4.26 and for some reason there is one level I can only launch in standalone mode (VR preview is not ok because I have to switch from a 2D level to a VR level).
The problem is that the Oculus VR plugin’s hand tracking feature seems to be working only in VR preview.
In Standalone mode, the headset recognises my hands as they trigger system gesture but they won’t appear on the screen nor do anything that I’ve implemented.
The project is to be built for Windows as it has to connect with Quest 2 and a haptic arm.
I am looking for any solution that would make it work.

Has anyone got one for this ?

Hey, any news about this?