I have been trying to figure out how dynamic lighting setup works in unreal engine 4.18 for mobile dev.
(using an iPhone 7)
I tried posting on the answer hub but couldn’t find any answers.
The furthest I got is this forum thread,
Even though I still can’t make my game work with a movable dorectional light that casts shadows, I at least know that this is doable.
My problem is, the game deploys to my phone but it won’t open. It crashes immediately after the splash screen.
I have a basic light and a material setup,
Every material in the level is default lit.
A movable directional light, that casts shadows and dynamic shadows. It’s Cascaded Shadow maps assigned to 2.
And also a static skylight which doesn’t casts shadows.
Is there a way that I can understand what exactly causes the app to crash?
Really appreciate any help.