guys im not good with blueprints could someone help me disable physics on a mesh during interaction
Set Simulate Physics … Simulate bool determines on/off. Ticked = on.
well that’s what I did and it doesn’t work player is not able to inspect the mesh
does the mesh have collision? are the collision responses setup correctly? is it large enough to produce a physics response?
idk what collision response I need to set could u be a bit more specific on that?