How to enable Detour Crowds in UE4.3

Hello, I cant seem to figure out how to switch from PathFollowingComponent to CrowdFollowingComponent, can someone please hint me how to do it, or is it only working outside the blueprints?

Sure! You just need your AI controller’s constructor specify that UCrowdFollowingComponent is to be used, like so:

AMyVeryOwnAIController::AMyVeryOwnAIController(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP.SetDefaultSubobjectClass<UCrowdFollowingComponent>(TEXT("PathFollowingComponent")))
{
    // ...
}

See this tutorial for a working example.

–mieszko

Thank you, im going to be checking that blog for any updates, verry interesting stuff about AI !