Hi , I would like to call a function after specific duration. My python script runs at start of project.
The need is that I need to call some functions once a file has been created at specific location. All of this during editor time, not during gameplay.
lets say the solution would be:
print(“function has started”)
after the file has been created by external program
then print(“file has been created”)
But, python in unreal pauses for the duration and then resumes. I dont want unreal to pause.
print " at 0 seconds"
print “after 5 seconds”
another approach i tried was to use threading . This doesnt work either.
print “function started”