I’m using control rig to procedurally drive movement animations for my character. I have control rig physics set up, both collision and simulation space are set to world.
For copied static meshes physics are working as intended. Any form of instancing is completely unresponsive and have no collisions at all. I have tried ISM, HISM and Foliage
The collision preset I’m using with the instances is the same as the copies
The physics collisions are crucial for my movement system, and having to resort to using only copies would not be performant