Hi everyone,
I’ve been experimenting with ChaosFlesh and found that collisions are only computed with static meshes that are registered under the DeformableCollisionsActor as “static collisions.”
However, I would like to simulate collisions between ChaosFlesh components and dynamic objects — for example, StaticMeshActors with Simulate Physics enabled.
So far, I couldn’t find any documentation or examples covering this use case. My questions are:
Is it currently possible in UE5 to enable collisions between ChaosFlesh and dynamic actors (e.g., physics-simulated static mesh actors)?
If not yet supported, does anyone have insight on which part of the Chaos source code would need to be modified to implement this functionality?
I’m comfortable digging into the engine source if necessary, but any guidance from someone familiar with the ChaosDeformable internals would be hugely appreciated.
Thanks in advance!
I would like to make both cubes collide with each other as shown in the image below: