So I tried to correct the project’s .target.cs, as the last error message told me to do, but I’m still failing to compile…
About the 2nd error in the screenshot, which is in french, it’s telling me that Build.bat failed with code 5. Check if I have the rights to execute it…
I finally solved all my problems. (edit : wrong)
told us to do the steps with the engine, or the project files, but to finally be able to start a project I had to also add :
For me, it was impossible to start a project by making the modifications for the engine only.
Now I need to find the tool to fracture a mesh…
Someone know where it is?
EDIT : I uninstalled the EG launcher UE4.23 version because I was wondering if the project was using this one or the GitHub version that is also installed.
So after uninstalling the EG launcher UE4.23 version, I tried starting the GitHub one from Visual Studio and I got this error (see the screenshot).
How do I solve it? I suppose I need to modify one of the .Target.cs files, but which one and how? I tried adding “Target.Platform = UnrealTargetPlatform.Win64;” in all the 4 .Target.cs files but it didn’t solve this error… Instead it added 300+ compilation errors.
@Rainoxer, maybe because you’re not targetting UE4? Try changing the dropdown from UnrealBuildTool to UE4 or right-click on UE4 in the solution explorer and click Set as StartUp Project.
For some reason I wasn’t able to switch UnrealBuildTool to UE4 in the dropdown menu. That’s something I already investigated.I installed all required VS packages for Unreal, of course.
But thanks to your solution by right clicking UE4 in the solution explorer, it works now!
Would anyone using P4 do a short video with a Geometry collection and fps that shoots the GC and it is fractured. Noon I would just like to see if it is possible. Thanks. OBS is great for videos.
@Rainoxer, I had changed my UE4Editor.Target.cs to set [FONT=courier new]BuildEnvironment = TargetBuildEnvironment.Shared;, to try and get it working, but I got that error. So after I changed it back to [FONT=courier new]BuildEnvironment = TargetBuildEnvironment.Unique;, I was able to get load a new project.
I’m using the Github version…
The problem is that I am not able to see this tab, but I managed to open it anyway. According to what I saw in this thread, the interface changed between Preview 2 & Preview 4. Watch my screenshots :
Great work. You should be able to created the Geo. Collection. Use the fps to fracture. Let me know if you can shoot the GC and fracture it. I couldn’t this to work.
An NVidia engineer working on the BLAST GameWork once told me (about Blast) : if you fracture a mesh in 4 chunks, then all the 4 chunks will be loaded when you break a part of the mesh. So it’s better to fracture a single mesh/chunk in 4 than in 20, for performances. Else, breaking a single chunk of your mesh would load all the 19 others.
(You can still fracture chunks in 4 smaller chunks to create children)
I’d like to try Chaos so I decided to follow the steps described by . But, unfortunately, when I click on the GitHub link, I have a "Page not found’ with a beautiful “404 this is not the web page you are looking for.”
I’m from France, is there any link with the country ?
Otherwise, can someone help me ?
You need to create a GitHub account and inside your profile in Epic Games you need to link that GitHub account. Once you do that, your access will be granted.