How to enable Chaos

I did get the source for 4.23.1 and did follow your instructions. I used the instructions for 4.21 - 4.23 and they all worked. Chaos OK. Is there any difference for 4.23.1?

Here are the last two logs.

First one is successfull copmpilation of both UE4.sln and Chaosdemo,sln; second one is chaos demo only.
[spoiler]
Log file open, 10/28/19 07:11:43
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.066552
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-0
LogInit: Engine Version: 4.23.1-0+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-0+++UE4+Release-4.23
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i5-6500 CPU @ 3.20GHz, GPU: Radeon ™ RX 470 Graphics
LogInit: Compiled (64-bit): Oct 27 2019 21:50:11
LogInit: Compiled with Visual C++: 19.22.27905.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/Dev/UnrealEngine4231-release/ChaosDestructionDemo/data/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.10.28-01.41.43:824][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.10.28-01.41.43:824][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.10.28-01.41.43:824][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:824][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.10.28-01.41.43:824][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:824][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:824][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.10.28-01.41.43:825][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:825][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:828][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.28-01.41.43:828][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.28-01.41.43:829][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.28-01.41.43:830][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.28-01.41.43:830][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.28-01.41.43:830][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:830][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.28-01.41.43:830][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.28-01.41.43:830][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.28-01.41.43:830][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.10.28-01.41.43:832][ 0]LogHAL: Display: Platform has ~ 8 GB [8546533376 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.10.28-01.41.43:832][ 0]LogInit: Going up to parent DeviceProfile []
[2019.10.28-01.41.43:832][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.28-01.41.43:832][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.28-01.41.43:833][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/…/Engine/Config/ConsoleVariables.ini]
[2019.10.28-01.41.43:834][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.10.28-01.41.43:834][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.10.28-01.41.43:834][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File […/…/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.28-01.41.43:834][ 0]LogInit: Computer: CHANK-PC
[2019.10.28-01.41.43:834][ 0]LogInit: User: ChanK
[2019.10.28-01.41.43:834][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.10.28-01.41.43:834][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.10.28-01.41.43:834][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2019.10.28-01.41.43:834][ 0]LogMemory: Platform Memory Stats for Windows
[2019.10.28-01.41.43:834][ 0]LogMemory: Process Physical Memory: 90.43 MB used, 90.44 MB peak
[2019.10.28-01.41.43:834][ 0]LogMemory: Process Virtual Memory: 89.77 MB used, 89.77 MB peak
[2019.10.28-01.41.43:834][ 0]LogMemory: Physical Memory: 2820.73 MB used, 5329.88 MB free, 8150.61 MB total
[2019.10.28-01.41.43:834][ 0]LogMemory: Virtual Memory: 4642.35 MB used, 134213088.00 MB free, 134217728.00 MB total
[2019.10.28-01.41.43:836][ 0]LogWindows: WindowsPlatformFeatures enabled
[2019.10.28-01.41.43:860][ 0]LogInit: Using OS detected language (en-US).
[2019.10.28-01.41.43:860][ 0]LogInit: Using OS detected locale (en-IN).
[2019.10.28-01.41.43:860][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.10.28-01.41.43:861][ 0]LogInit: Setting process to per monitor DPI aware
[2019.10.28-01.41.43:888][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.10.28-01.41.43:888][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.28-01.41.44:025][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.28-01.41.44:025][ 0]LogD3D11RHI: D3D11 adapters:
[2019.10.28-01.41.44:052][ 0]LogD3D11RHI: 0. ‘Radeon ™ RX 470 Graphics’ (Feature Level 11_0)
[2019.10.28-01.41.44:052][ 0]LogD3D11RHI: 4041/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2019.10.28-01.41.44:054][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.10.28-01.41.44:054][ 0]LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.10.28-01.41.44:054][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.10.28-01.41.44:060][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.10.28-01.41.44:061][ 0]LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
[2019.10.28-01.41.44:061][ 0]LogWindows: EnumDisplayDevices:
[2019.10.28-01.41.44:061][ 0]LogWindows: 0. ‘Radeon ™ RX 470 Graphics’ (P:1 D:1)
[2019.10.28-01.41.44:061][ 0]LogWindows: 1. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:062][ 0]LogWindows: 2. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:062][ 0]LogWindows: 3. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:062][ 0]LogWindows: 4. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:063][ 0]LogWindows: 5. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:063][ 0]LogWindows: 6. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:063][ 0]LogWindows: 7. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.28-01.41.44:064][ 0]LogWindows: DebugString: FoundDriverCount:8
[2019.10.28-01.41.44:064][ 0]LogD3D11RHI: Adapter Name: Radeon ™ RX 470 Graphics
[2019.10.28-01.41.44:064][ 0]LogD3D11RHI: Driver Version: Adrenalin 2019 19.9.2 (internal:26.20.13003.1007, unified:26.20.13003.1007)
[2019.10.28-01.41.44:064][ 0]LogD3D11RHI: Driver Date: 9-10-2019
[2019.10.28-01.41.44:064][ 0]LogRHI: Texture pool is 2828 MB (70% of 4041 MB)
[2019.10.28-01.41.44:116][ 0]LogD3D11RHI: Async texture creation enabled
[2019.10.28-01.41.44:127][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
[2019.10.28-01.41.44:424][ 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.10.28-01.41.44:431][ 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.10.28-01.41.44:438][ 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.10.28-01.41.44:446][ 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.10.28-01.41.44:453][ 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.10.28-01.41.44:461][ 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.10.28-01.41.44:468][ 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.10.28-01.41.44:475][ 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.10.28-01.41.44:479][ 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.10.28-01.41.44:508][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.10.28-01.41.44:509][ 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.10.28-01.41.44:524][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.10.28-01.41.44:524][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.10.28-01.41.44:536][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.10.28-01.41.44:536][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.10.28-01.41.44:555][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.10.28-01.41.44:556][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.10.28-01.41.44:556][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.10.28-01.41.44:563][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.10.28-01.41.44:579][ 0]LogWindows: Failed to load ‘…/…/…/Engine/Binaries/ThirdParty/IntelISPCTexComp/Win64-Release/ispc_texcomp.dll’ (GetLastError=126)
[2019.10.28-01.41.44:579][ 0]LogWindows: File ‘…/…/…/Engine/Binaries/ThirdParty/IntelISPCTexComp/Win64-Release/ispc_texcomp.dll’ does not exist
[2019.10.28-01.41.44:605][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (…/…/…/…/Engine/Intermediate/Shaders/WorkingDirectory/4532/).
[2019.10.28-01.41.44:605][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ChanK/AppData/Local/Temp/UnrealShaderWorkingDir/D53B70364196A223B1DD78A6EFBF9600/’.
[2019.10.28-01.41.44:607][ 0]LogXGEController: Cleaning working directory: C:/Users/ChanK/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.10.28-01.41.44:634][ 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
[2019.10.28-01.41.45:203][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.10.28-01.41.45:246][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 66MB …/…/…/…/Engine/DerivedDataCache/Boot.ddc.
[2019.10.28-01.41.45:246][ 0]LogDerivedDataCache: Display: Loaded Boot cache: …/…/…/…/Engine/DerivedDataCache/Boot.ddc
[2019.10.28-01.41.45:246][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.28-01.41.45:246][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.10.28-01.41.45:246][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.28-01.41.45:246][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2019.10.28-01.41.45:248][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/…/Engine/DerivedDataCache: Writable
[2019.10.28-01.41.45:248][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.10.28-01.41.45:248][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.10.28-01.41.45:270][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.10.28-01.41.45:273][ 0]LogSlate: Using FreeType 2.6.0
[2019.10.28-01.41.45:273][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.10.28-01.41.45:318][ 0]LogAssetRegistry: FAssetRegistry took 0.0021 seconds to start up
[2019.10.28-01.41.45:556][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.28-01.41.45:693][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.10.28-01.41.45:693][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.10.28-01.41.45:693][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.10.28-01.41.45:693][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.10.28-01.41.45:693][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.10.28-01.41.45:701][ 0]LogNetVersion: 1.0.0, NetCL: 0, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2666482914)
[2019.10.28-01.41.46:099][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.039925 seconds
[2019.10.28-01.41.46:105][ 0]LogUObjectArray: 44246 objects as part of root set at end of initial load.
[2019.10.28-01.41.46:105][ 0]LogUObjectAllocator: 7694264 out of 0 bytes used by permanent object pool.
[2019.10.28-01.41.46:105][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.28-01.41.46:849][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.10.28-01.41.46:853][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.10.28-01.41.46:917][ 0]SourceControl: Source control is disabled
[2019.10.28-01.41.46:917][ 0]SourceControl: Source control is disabled
[2019.10.28-01.41.46:920][ 0]SourceControl: Source control is disabled
[2019.10.28-01.41.46:922][ 0]SourceControl: Source control is disabled
[2019.10.28-01.41.47:028][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.10.28-01.41.47:141][ 0]LogOcInput: OculusInput pre-init called
[2019.10.28-01.41.47:147][ 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2019.10.28-01.41.47:147][ 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2019.10.28-01.41.47:212][ 0]LogEngine: Initializing Engine…
[2019.10.28-01.41.47:213][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.28-01.41.47:214][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2019.10.28-01.41.47:218][ 0]LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2019.10.28-01.41.47:667][ 0]LogMaterial: Display: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2019.10.28-01.41.47:749][ 0]LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2019.10.28-01.41.48:113][ 0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2019.10.28-01.41.48:475][ 0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2019.10.28-01.41.48:559][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling.
[2019.10.28-01.41.48:635][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2019.10.28-01.41.48:654][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2019.10.28-01.41.48:672][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2019.10.28-01.41.48:689][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2019.10.28-01.41.48:706][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2019.10.28-01.41.48:723][ 0]LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2019.10.28-01.41.48:731][ 0]LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
[2019.10.28-01.41.48:752][ 0]LogMaterial: Display: Missing cached shader map for material EmissiveMeshMaterial, compiling.
[2019.10.28-01.41.48:767][ 0]LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2019.10.28-01.41.48:795][ 0]LogMaterial: Display: Missing cached shader map for material GizmoMaterial, compiling.
[2019.10.28-01.41.48:807][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2019.10.28-01.41.48:822][ 0]LogMaterial: Display: Missing cached shader map for material GeomMaterial, compiling.
[2019.10.28-01.41.48:836][ 0]LogMaterial: Display: Missing cached shader map for material EditorBrushMaterial, compiling.
[2019.10.28-01.41.48:851][ 0]LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling.
[2019.10.28-01.41.48:913][ 0]LogMaterial: Display: Missing cached shader map for material ClothMaterial, compiling.
[2019.10.28-01.41.48:928][ 0]LogMaterial: Display: Missing cached shader map for material ClothMaterial_WF, compiling.
[2019.10.28-01.41.48:942][ 0]LogMaterial: Display: Missing cached shader map for material DebugEditorMaterial, compiling.
[2019.10.28-01.41.48:953][ 0]LogMaterial: Display: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2019.10.28-01.41.49:012][ 0]LogInit: Initializing FReadOnlyCVARCache
[2019.10.28-01.41.49:024][ 0]LogAIModule: Creating AISystem for world Untitled
[2019.10.28-01.41.49:052][ 0]LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.10.28-01.41.49:105][ 0]LogInit: FAudioDevice initialized.
[2019.10.28-01.41.49:105][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.10.28-01.41.49:275][ 0]LogDerivedDataCache: Saved boot cache 0.17s 66MB …/…/…/…/Engine/DerivedDataCache/Boot.ddc.
[2019.10.28-01.41.49:278][ 0]LogInit: Texture streaming: Enabled
[2019.10.28-01.41.49:293][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.10.28-01.41.49:293][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2019.10.28-01.41.49:294][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2019.10.28-01.41.49:310][ 0]LogInit: Transaction tracking system initialized
[2019.10.28-01.41.49:337][ 0]BlueprintLog: New page: Editor Load
[2019.10.28-01.41.49:407][ 0]LocalizationService: Localization service is disabled
[2019.10.28-01.41.50:250][ 0]LogMaterial: Display: Missing cached shader map for material Cross_Mat, compiling.
[2019.10.28-01.41.50:262][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2019.10.28-01.41.50:275][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2019.10.28-01.41.50:288][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2019.10.28-01.41.50:302][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2019.10.28-01.41.50:316][ 0]LogMaterial: Display: Missing cached shader map for material Tick_Mat, compiling.
[2019.10.28-01.41.50:328][ 0]LogMaterial: Display: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2019.10.28-01.41.50:343][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial, compiling.
[2019.10.28-01.41.50:353][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2019.10.28-01.41.50:363][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_X, compiling.
[2019.10.28-01.41.50:373][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2019.10.28-01.41.50:383][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2019.10.28-01.41.50:392][ 0]LogMaterial: Display: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
[2019.10.28-01.41.50:418][ 0]LogMaterial: Display: Missing cached shader map for material LevelGridMaterial, compiling.
[2019.10.28-01.41.50:442][ 0]LogMaterial: Display: Missing cached shader map for material BlinkingCaret, compiling.
[2019.10.28-01.41.50:466][ 0]LogMaterial: Display: Missing cached shader map for material M_StreamingPause, compiling.
[2019.10.28-01.41.50:482][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.10.28-01.41.50:482][ 0]LogCook: Display: Mobile HDR setting 1
[2019.10.28-01.41.50:592][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_WhiteMaterial, compiling.
[2019.10.28-01.41.50:611][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey, compiling.
[2019.10.28-01.41.50:631][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey_Lit, compiling.
[2019.10.28-01.41.50:690][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_OpaqueColoredMaterial, compiling.
[2019.10.28-01.41.50:745][ 0]SourceControl: Source control is disabled
[2019.10.28-01.41.50:745][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/Engine/Content/Maps/Templates/Template_Default.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.10.28-01.41.50:745][ 0]LightingResults: New page: Lighting Build
[2019.10.28-01.41.50:747][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2019.10.28-01.41.50:748][ 0]MapCheck: New page: Map Check
[2019.10.28-01.41.50:748][ 0]LightingResults: New page: Lighting Build
[2019.10.28-01.41.50:877][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2019.10.28-01.41.50:946][ 0]LogMaterial: Display: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
[2019.10.28-01.41.50:955][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2019.10.28-01.41.50:960][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.10.28-01.41.50:985][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.93ms
[2019.10.28-01.41.50:985][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.10.28-01.41.50:985][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.1ms to complete.
[2019.10.28-01.41.50:985][ 0]LogFileHelpers: Loading map ‘Template_Default’ took 0.240
[2019.10.28-01.41.51:061][ 0]LogUProjectInfo: Found projects:
[2019.10.28-01.41.51:075][ 0]LogLoad: (Engine Initialization) Total time: 7.73 seconds
[2019.10.28-01.41.51:075][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2019.10.28-01.41.51:105][ 0]LogAssetRegistry: Asset discovery search completed in 5.7878 seconds
[2019.10.28-01.41.51:112][ 0]LogCollectionManager: Loaded 0 collections in 0.001182 seconds
[2019.10.28-01.41.51:114][ 0]LogFileCache: Scanning file cache for directory ‘D:/Dev/UnrealEngine4231-release/Engine/Saved/Collections/’ took 0.00s
[2019.10.28-01.41.51:114][ 0]LogFileCache: Scanning file cache for directory ‘D:/Dev/UnrealEngine4231-release/Engine/Content/Developers/ChanK/Collections/’ took 0.00s
[2019.10.28-01.41.51:114][ 0]LogFileCache: Scanning file cache for directory ‘D:/Dev/UnrealEngine4231-release/Engine/Content/Collections/’ took 0.00s
[2019.10.28-01.41.51:114][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000003 seconds (found 0 objects)
[2019.10.28-01.41.51:115][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000109 seconds (updated 0 objects)
[2019.10.28-01.41.51:115][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2019.10.28-01.41.51:116][ 0]LogSlate: Took 0.000182 seconds to synchronously load lazily loaded font ‘…/…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2019.10.28-01.41.51:117][ 0]LogSlate: Took 0.000137 seconds to synchronously load lazily loaded font ‘…/…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2019.10.28-01.41.55:198][396]Cmd: CLOSE_SLATE_MAINFRAME
[2019.10.28-01.41.55:211][396]LogSlate: Window ‘Unreal Project Browser’ being destroyed
[2019.10.28-01.41.55:232][397]Cmd: QUIT_EDITOR
[2019.10.28-01.41.55:238][397]LogWindows: Warning: CreateProc failed: The system cannot find the file specified. (0x00000002)
[2019.10.28-01.41.55:239][397]LogWindows: Warning: URL: …/…/…/…/Engine/Binaries/Win64/ChaosDestructionDemoEditor.exe “D:/UEprojects/Hallwcpp/Hallwcpp.uproject”
[2019.10.28-01.41.55:239][397]LogUnrealEdMisc: Warning: Could not restart the editor
[2019.10.28-01.41.55:260][397]LogExit: Preparing to exit.
[2019.10.28-01.41.55:874][397]LogDemo: Cleaned up 0 splitscreen connections with owner deletion
[2019.10.28-01.41.55:882][397]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
[2019.10.28-01.41.55:882][397]LogExit: Editor shut down
[2019.10.28-01.41.55:883][397]LogExit: Transaction tracking system shut down
[2019.10.28-01.41.56:134][397]LogExit: Object subsystem successfully closed.
[2019.10.28-01.41.56:144][397]LogShaderCompilers: Display: Shaders left to compile 0
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module CollectionManager (656)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (654)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (652)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module StatsViewer (650)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (648)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module FoliageEdit (646)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module LandscapeEditor (644)
[2019.10.28-01.41.56:154][397]LogModuleManager: Shutting down and abandoning module MeshPaintMode (642)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (640)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module ActorPickerMode (638)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module GeometryMode (636)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module TextureAlignMode (634)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module BspMode (632)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (630)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (628)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module AutomationWorker (626)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module OculusMR (624)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (622)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MatineeToLevelSequence (620)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (618)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module PlacementMode (617)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MaterialEditor (616)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (612)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (610)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (608)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (606)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (604)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module WebMMedia (602)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (600)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (598)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module SequenceRecorder (597)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (594)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (592)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (590)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (588)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (586)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (584)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (582)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MagicLeapCameraPreviewFactory (580)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MagicLeapMediaCodecFactory (578)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MagicLeapMediaFactory (576)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MagicLeapMediaEditor (574)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module CharacterAI (572)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module SmartSnapping (570)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module SessionServices (568)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module MeshPaint (566)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module ViewportSnapping (564)
[2019.10.28-01.41.56:155][397]LogModuleManager: Shutting down and abandoning module ViewportInteraction (562)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module ClothPainter (560)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (559)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module LogVisualizer (556)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module IntroTutorials (554)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (553)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module LuminPlatformEditor (550)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (548)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (546)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (544)
[2019.10.28-01.41.56:156][397]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (543)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (540)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module LuminRuntimeSettings (538)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (536)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (534)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module TimeManagementEditor (532)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module InputBindingEditor (530)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module MergeActors (528)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (526)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module LocalizationService (525)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module HardwareTargeting (522)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (520)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module UndoHistory (518)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module XmlParser (516)
[2019.10.28-01.41.57:224][397]LogModuleManager: Shutting down and abandoning module Blutility (514)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (512)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (511)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (508)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module SettingsEditor (506)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module ProjectLauncher (504)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module SessionFrontend (502)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module ProfilerClient (500)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module DeviceManager (498)
[2019.10.28-01.41.57:225][397]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (497)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module AutomationController (494)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module AutomationWindow (492)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module Layers (490)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (488)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module DetailCustomizations (486)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module PackagesDialog (484)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (482)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module Persona (480)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (479)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module AnimGraph (477)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module Kismet (474)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module KismetWidgets (473)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module GraphEditor (470)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module StructViewer (468)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module ClassViewer (466)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module Toolbox (464)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module DesktopPlatform (463)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module ModuleUI (460)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module MovieSceneTools (458)
[2019.10.28-01.41.57:269][397]LogModuleManager: Shutting down and abandoning module OutputLog (456)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module GammaUI (454)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module Documentation (452)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module LiveCoding (450)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module LevelSequence (448)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (446)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module MovieScene (444)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (442)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module LauncherPlatform (440)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module AnalyticsET (438)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module PortalServices (436)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module PortalRpc (434)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module MessagingRpc (432)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module AIModule (430)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module GameplayDebugger (429)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module AITestSuite (427)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module NavigationSystem (425)
[2019.10.28-01.41.57:270][397]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (422)
[2019.10.28-01.41.57:273][397]LogModuleManager: Shutting down and abandoning module ProfilerService (420)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module TaskGraph (418)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module ScreenshotTools (416)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module SteamVRController (414)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (412)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (410)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module OculusEditor (408)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module OculusInput (406)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (404)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module EditableMesh (402)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (400)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module CableComponent (398)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module AudioCapture (396)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (394)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (392)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module AppleImageUtils (390)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module AndroidPermission (388)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module NUTUnrealEngine4 (386)
[2019.10.28-01.41.57:429][397]LogModuleManager: Shutting down and abandoning module NetcodeUnitTest (384)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module MediaCompositing (382)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module ImgMedia (380)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module MagicLeapHelperVulkan (378)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module MagicLeapHelperOpenGL (376)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module MagicLeapAudio (374)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module HTML5Networking (372)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (370)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (368)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module BackChannel (366)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (364)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module AutomationUtils (362)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module AlembicImporter (360)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module AlembicLibrary (359)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module GeometryCache (358)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (357)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module VariantManagerContent (352)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (350)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (348)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module PluginBrowser (346)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (344)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (342)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module CurveEditorTools (340)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module CurveEditor (339)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (336)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module CryptoKeys (334)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (332)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (330)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module UObjectPlugin (328)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (326)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (324)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module GitSourceControl (322)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module SourceControl (321)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (318)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (316)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (314)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (312)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (310)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (308)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (306)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module Paper2DEditor (304)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module SignificanceManager (302)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module RuntimePhysXCooking (300)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module PhysXVehiclesEditor (298)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (294)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module ActorSequence (292)
[2019.10.28-01.41.57:430][397]LogModuleManager: Shutting down and abandoning module UdpMessaging (290)
[2019.10.28-01.41.57:531][397]LogModuleManager: Shutting down and abandoning module TcpMessaging (288)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module MagicLeapIdentity (286)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module MagicLeapSecureStorage (284)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module MagicLeapHandTracking (282)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module MagicLeapEyeTracker (280)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module MagicLeapController (278)
[2019.10.28-01.41.57:632][397]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module MagicLeapAR (276)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module AugmentedReality (275)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (272)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (270)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module FacialAnimation (268)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module DataValidation (266)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (264)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module LevelEditor (263)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (262)
[2019.10.28-01.41.57:632][397]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (260)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module MainFrame (258)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module HotReload (257)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module ContentBrowser (253)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module TreeMap (251)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module AnimationSharing (248)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (246)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module Paper2D (244)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (242)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (240)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (238)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module PacketHandler (236)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (234)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntime (232)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module MediaAssets (230)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module Overlay (228)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module OverlayEditor (227)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module VREditor (224)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module StringTableEditor (222)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (220)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (218)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module FunctionalTesting (216)
[2019.10.28-01.41.57:633][397]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (214)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (213)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module UMG (210)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module UMGEditor (209)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module Sequencer (208)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module MessageLog (205)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module SlateReflector (200)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module Slate (198)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (196)
[2019.10.28-01.41.57:634][397]LogModuleManager: Shutting down and abandoning module EditorStyle (194)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module UnrealEd (192)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module MRMesh (190)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (188)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (186)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module XAudio2 (184)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module Networking (182)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module Core (180)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module KismetCompiler (178)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module MeshUtilities (176)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (175)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (174)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (173)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (171)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (169)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module MaterialBaking (165)
[2019.10.28-01.41.57:635][397]LogModuleManager: Shutting down and abandoning module DerivedDataCache (160)
[2019.10.28-01.41.57:762][397]LogDerivedDataCache: Shutdown
[2019.10.28-01.41.57:762][397]LogModuleManager: Shutting down and abandoning module XGEController (158)
[2019.10.28-01.41.57:975][397]LogXGEController: Cleaning working directory: C:/Users/ChanK/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TargetPlatform (156)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (155)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (153)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (151)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (149)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (147)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (145)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (143)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (141)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (139)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (137)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module ImageWrapper (136)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (133)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (131)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (129)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (127)
[2019.10.28-01.42.00:426][397]LogModuleManager: Shutting down and abandoning module LuminTargetPlatform (125)
[2019.10.28-01.42.00:427][397]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (123)
[2019.10.28-01.42.00:427][397]LogModuleManager: Shutting down and abandoning module Messaging (121)
[2019.10.28-01.42.00:427][397]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (119)
[2019.10.28-01.42.00:428][397]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (117)
[2019.10.28-01.42.00:428][397]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (115)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (113)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (111)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (109)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (107)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (105)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module MacServerTargetPlatform (103)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module MacNoEditorTargetPlatform (101)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module MacClientTargetPlatform (99)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (97)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module InputCore (94)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module Settings (92)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (90)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module PhysXCooking (88)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (86)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module ChaosSolvers (84)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (83)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module Chaos (80)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (78)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (77)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module SteamVR (74)
[2019.10.28-01.42.00:432][397]LogHMD: Freeing OpenVRDLLHandle.
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module OculusHMD (72)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (70)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (68)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (66)
[2019.10.28-01.42.00:432][397]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (62)
[2019.10.28-01.42.00:433][397]LogModuleManager: Shutting down and abandoning module HTTP (57)
[2019.10.28-01.42.00:433][397]LogHttp: Display: Http module shutting down, but needs to wait on 1 outstanding Http requests:
[2019.10.28-01.42.00:433][397]LogHttp: Display: verb=[POST] url=[https://datarouter.ol.epicgames.com/…eteventstream] status=Processing
[2019.10.28-01.42.00:433][397]LogHttp: Warning: 00000126AD5ECB80: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/…=eteventstream, HTTP code: 0, content length: -1, actual payload size: 0
[2019.10.28-01.42.00:433][397]LogHttp: Warning: 00000126AD5ECB80: request failed, libcurl error: 6 (Couldn’t resolve host name)
[2019.10.28-01.42.00:433][397]LogHttp: Warning: 00000126AD5ECB80: libcurl info message cache 0 (Could not resolve host: datarouter.ol.epicgames.com)
[2019.10.28-01.42.00:433][397]LogHttp: Warning: 00000126AD5ECB80: libcurl info message cache 1 (Closing connection 0)
[2019.10.28-01.42.00:439][397]LogModuleManager: Shutting down and abandoning module SSL (56)
[2019.10.28-01.42.00:440][397]LogModuleManager: Shutting down and abandoning module WmfMedia (52)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module Media (51)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module MagicLeap (48)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module DatasmithContent (46)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module AISupportModule (44)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (42)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module PlatformCrypto (40)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module PropertyEditor (37)
[2019.10.28-01.42.00:442][397]LogModuleManager: Shutting down and abandoning module AudioEditor (34)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module RenderCore (30)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module Landscape (28)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module Renderer (18)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module Engine (16)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module CoreUObject (14)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module NetworkFile (12)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module StreamingFile (8)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module SandboxFile (6)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module PakFile (4)
[2019.10.28-01.42.00:443][397]LogModuleManager: Shutting down and abandoning module RSA (3)
[2019.10.28-01.42.00:443][397]LogD3D11RHI: Shutdown
[2019.10.28-01.42.00:443][397]LogD3D11RHI: CleanupD3DDevice
[2019.10.28-01.42.00:443][397]LogRendererCore: FGlobalDynamicReadBuffer::Cleanup()
[2019.10.28-01.42.00:443][397]LogRendererCore: FGlobalDynamicReadBuffer::Cleanup()
[2019.10.28-01.42.00:443][397]LogRendererCore: FGlobalDynamicReadBuffer::Cleanup()
[2019.10.28-01.42.00:472][397]LogD3D11RHI: ~FD3D11DynamicRHI
[2019.10.28-01.42.00:475][397]LogExit: Exiting.
[2019.10.28-01.42.00:535][397]Log file closed, 10/28/19 07:12:00
[/spoiler]

[spoiler]Log file open, 10/25/19 00:29:10
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.100704
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.23-CL-0
LogInit: Engine Version: 4.23.1-0+++UE4+Release-4.23
LogInit: Compatible Engine Version: 4.23.0-0+++UE4+Release-4.23
LogInit: Net CL: 0
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core™ i5-6500 CPU @ 3.20GHz, GPU: Radeon ™ RX 470 Graphics
LogInit: Compiled (64-bit): Oct 23 2019 20:43:19
LogInit: Compiled with Visual C++: 19.23.28106.04
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.23
LogInit: Command Line:
LogInit: Base Directory: D:/Dev/UnrealEngine4231-release/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 34
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 31
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 27
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:995][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2019.10.24-18.59.10:995][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.10.24-18.59.10:996][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:996][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.24-18.59.10:999][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.24-18.59.11:000][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.24-18.59.11:000][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.24-18.59.11:000][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.10.24-18.59.11:129][ 0]LogHAL: Display: Platform has ~ 8 GB [8546533376 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.10.24-18.59.11:129][ 0]LogInit: Going up to parent DeviceProfile []
[2019.10.24-18.59.11:129][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2019.10.24-18.59.11:129][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2019.10.24-18.59.11:130][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File […/…/…/Engine/Saved/Config/Windows/Scalability.ini]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2019.10.24-18.59.11:131][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File […/…/…/Engine/Saved/Config/Windows/Engine.ini]
[2019.10.24-18.59.11:131][ 0]LogInit: Computer: CHANK-PC
[2019.10.24-18.59.11:131][ 0]LogInit: User: ChanK
[2019.10.24-18.59.11:131][ 0]LogInit: CPU Page size=4096, Cores=4
[2019.10.24-18.59.11:131][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2019.10.24-18.59.11:131][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2019.10.24-18.59.11:131][ 0]LogMemory: Platform Memory Stats for Windows
[2019.10.24-18.59.11:131][ 0]LogMemory: Process Physical Memory: 99.61 MB used, 99.61 MB peak
[2019.10.24-18.59.11:131][ 0]LogMemory: Process Virtual Memory: 98.42 MB used, 98.42 MB peak
[2019.10.24-18.59.11:131][ 0]LogMemory: Physical Memory: 4427.12 MB used, 3723.49 MB free, 8150.61 MB total
[2019.10.24-18.59.11:131][ 0]LogMemory: Virtual Memory: 4647.45 MB used, 134213080.00 MB free, 134217728.00 MB total
[2019.10.24-18.59.11:134][ 0]LogWindows: WindowsPlatformFeatures enabled
[2019.10.24-18.59.11:162][ 0]LogInit: Using OS detected language (en-US).
[2019.10.24-18.59.11:162][ 0]LogInit: Using OS detected locale (en-IN).
[2019.10.24-18.59.11:163][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2019.10.24-18.59.11:437][ 0]LogInit: Setting process to per monitor DPI aware
[2019.10.24-18.59.11:583][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.10.24-18.59.11:583][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.10.24-18.59.14:235][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2019.10.24-18.59.14:235][ 0]LogD3D11RHI: D3D11 adapters:
[2019.10.24-18.59.14:283][ 0]LogD3D11RHI: 0. ‘Radeon ™ RX 470 Graphics’ (Feature Level 11_0)
[2019.10.24-18.59.14:283][ 0]LogD3D11RHI: 4041/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2019.10.24-18.59.14:285][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.10.24-18.59.14:285][ 0]LogD3D11RHI: 0/0/4075 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.10.24-18.59.14:285][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.10.24-18.59.14:291][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.10.24-18.59.14:291][ 0]LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for “GPU Device Id”)
[2019.10.24-18.59.14:291][ 0]LogWindows: EnumDisplayDevices:
[2019.10.24-18.59.14:291][ 0]LogWindows: 0. ‘Radeon ™ RX 470 Graphics’ (P:1 D:1)
[2019.10.24-18.59.14:291][ 0]LogWindows: 1. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:292][ 0]LogWindows: 2. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:292][ 0]LogWindows: 3. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:293][ 0]LogWindows: 4. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:293][ 0]LogWindows: 5. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:293][ 0]LogWindows: 6. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:294][ 0]LogWindows: 7. ‘Radeon ™ RX 470 Graphics’ (P:0 D:0)
[2019.10.24-18.59.14:294][ 0]LogWindows: DebugString: FoundDriverCount:8
[2019.10.24-18.59.14:294][ 0]LogD3D11RHI: Adapter Name: Radeon ™ RX 470 Graphics
[2019.10.24-18.59.14:294][ 0]LogD3D11RHI: Driver Version: Adrenalin 2019 19.9.2 (internal:26.20.13003.1007, unified:26.20.13003.1007)
[2019.10.24-18.59.14:294][ 0]LogD3D11RHI: Driver Date: 9-10-2019
[2019.10.24-18.59.14:294][ 0]LogRHI: Texture pool is 2828 MB (70% of 4041 MB)
[2019.10.24-18.59.14:347][ 0]LogD3D11RHI: Async texture creation enabled
[2019.10.24-18.59.14:358][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
[2019.10.24-18.59.14:617][ 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.10.24-18.59.14:661][ 0]LogTemp: Display: Module ‘HoloLensTargetPlatform’ loaded TargetPlatform ‘HoloLens’
[2019.10.24-18.59.14:669][ 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.10.24-18.59.14:677][ 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.10.24-18.59.14:685][ 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.10.24-18.59.14:710][ 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.10.24-18.59.14:718][ 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.10.24-18.59.14:726][ 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.10.24-18.59.14:735][ 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.10.24-18.59.14:739][ 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.10.24-18.59.14:780][ 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.10.24-18.59.14:781][ 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.10.24-18.59.14:816][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.10.24-18.59.14:816][ 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.10.24-18.59.14:828][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.10.24-18.59.14:828][ 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.10.24-18.59.14:851][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.10.24-18.59.14:851][ 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.10.24-18.59.14:851][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.10.24-18.59.14:861][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.10.24-18.59.14:913][ 0]LogShaderCompilers: Guid format shader working directory is 33 characters bigger than the processId version (…/…/…/Engine/Intermediate/Shaders/WorkingDirectory/72/).
[2019.10.24-18.59.14:913][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ChanK/AppData/Local/Temp/UnrealShaderWorkingDir/569177A84BC918952E749A949FA47803/’.
[2019.10.24-18.59.14:916][ 0]LogXGEController: Cleaning working directory: C:/Users/ChanK/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.10.24-18.59.14:974][ 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
[2019.10.24-18.59.17:545][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.10.24-18.59.17:545][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file …/…/…/Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Using Local data cache path …/…/…/Engine/DerivedDataCache: Writable
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.10.24-18.59.17:546][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.10.24-18.59.17:560][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.10.24-18.59.18:604][ 0]LogSlate: Using FreeType 2.6.0
[2019.10.24-18.59.18:669][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.10.24-18.59.19:937][ 0]LogAssetRegistry: FAssetRegistry took 0.0024 seconds to start up
[2019.10.24-18.59.20:288][ 0]LogInit: Selected Device Profile: [Windows]
[2019.10.24-18.59.22:791][ 0]LogMaterial: Display: Missing cached shader map for material MatineeCam_mat, compiling.
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.10.24-18.59.22:887][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.10.24-18.59.22:887][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.10.24-18.59.25:203][ 0]LogNetVersion: 1.0.0, NetCL: 0, EngineNetVer: 11, GameNetVer: 0 (Checksum: 2666482914)
[2019.10.24-18.59.25:754][ 0]LogMaterial: Display: Missing cached shader map for material HelpActorMaterial, compiling.
[2019.10.24-18.59.27:222][ 0]LogMaterial: Display: Missing cached shader map for material M_ChromeBall, compiling.
[2019.10.24-18.59.27:675][ 0]LogMaterial: Display: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
[2019.10.24-18.59.27:854][ 0]LogMaterial: Display: Missing cached shader map for material BaseFlattenMaterial, compiling.
[2019.10.24-18.59.27:924][ 0]LogMaterial: Display: Missing cached shader map for material Xray, compiling.
[2019.10.24-18.59.27:940][ 0]LogMaterial: Display: Missing cached shader map for material Main, compiling.
[2019.10.24-18.59.28:023][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:035][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:052][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:061][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:069][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:080][ 0]LogMaterial: Display: Missing cached shader map for material Widget3DPassThrough, compiling.
[2019.10.24-18.59.28:096][ 0]LogMaterial: Display: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
[2019.10.24-18.59.28:110][ 0]LogMaterial: Display: Missing cached shader map for material TransformGizmoMaterial, compiling.
[2019.10.24-18.59.28:216][ 0]LogMaterial: Display: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
[2019.10.24-18.59.28:397][ 0]LogMaterial: Display: Missing cached shader map for material CineMat, compiling.
[2019.10.24-18.59.28:580][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleOpaque, compiling.
[2019.10.24-18.59.28:666][ 0]LogMaterial: Display: Missing cached shader map for material M_SimpleTranslucent, compiling.
[2019.10.24-18.59.28:812][ 0]LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
[2019.10.24-18.59.29:470][ 0]LogMaterial: Display: Missing cached shader map for material SkySphereMaterial, compiling.
[2019.10.24-18.59.29:529][ 0]LogMaterial: Display: Missing cached shader map for material FloorPlaneMaterial, compiling.
[2019.10.24-18.59.29:744][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
[2019.10.24-18.59.29:761][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2019.10.24-18.59.29:842][ 0]LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2019.10.24-18.59.29:925][ 0]LogPackageLocalizationCache: Processed 12 localized package path(s) for 1 prioritized culture(s) in 0.047923 seconds
[2019.10.24-18.59.29:931][ 0]LogUObjectArray: 44290 objects as part of root set at end of initial load.
[2019.10.24-18.59.29:931][ 0]LogUObjectAllocator: 7701536 out of 0 bytes used by permanent object pool.
[2019.10.24-18.59.29:931][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.10.24-18.59.48:173][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2019.10.24-18.59.48:184][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2019.10.24-18.59.48:664][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
[2019.10.24-18.59.48:672][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling.
[2019.10.24-18.59.48:692][ 0]LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling.
[2019.10.24-18.59.48:701][ 0]LogMaterial: Display: Missing cached shader map for material FinalImage, compiling.
[2019.10.24-18.59.48:710][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
[2019.10.24-18.59.48:719][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
[2019.10.24-18.59.48:728][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
[2019.10.24-18.59.48:737][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
[2019.10.24-18.59.48:746][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
[2019.10.24-18.59.48:755][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
[2019.10.24-18.59.48:764][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
[2019.10.24-18.59.48:772][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2019.10.24-18.59.48:781][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2019.10.24-18.59.48:790][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
[2019.10.24-18.59.48:798][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
[2019.10.24-18.59.48:808][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
[2019.10.24-18.59.48:820][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
[2019.10.24-18.59.48:835][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2019.10.24-18.59.48:845][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2019.10.24-18.59.48:855][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
[2019.10.24-18.59.48:864][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2019.10.24-18.59.48:872][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2019.10.24-18.59.48:947][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.10.24-18.59.48:951][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.10.24-18.59.48:972][ 0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
[2019.10.24-18.59.49:137][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:137][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:140][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:143][ 0]SourceControl: Source control is disabled
[2019.10.24-18.59.49:876][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.10.24-18.59.50:004][ 0]LogOcInput: OculusInput pre-init called
[2019.10.24-18.59.50:011][ 0]LogWindows: Failed to load ‘OVRPlugin.dll’ (GetLastError=126)
[2019.10.24-18.59.50:011][ 0]LogWindows: File ‘OVRPlugin.dll’ does not exist
[2019.10.24-18.59.50:325][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling.
[2019.10.24-18.59.50:340][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling.
[2019.10.24-18.59.50:357][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: TestVectorNormalize_InvSqrtEst
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(2.000000): (0.500000 -0.500000 0.500000 -0.500000) (1.000000 -1.000000 1.000000 -1.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 0.000000 0.000000 0.000000) (0.000004 -0.000005 0.000011 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000012): (1.000000 -0.000011 0.000021 0.000000) (0.000004 -0.000005 0.000011 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.589977): (0.317999 -0.423999 0.847998 0.000000) (0.000004 -0.000005 0.000011 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.589997): (-0.317999 0.423999 -0.847998 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (1.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.732051): (0.577350 0.577350 0.577350 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:375][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.589997): (-0.317999 0.423999 -0.847998 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 1.000000 0.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.732051): (0.577350 0.577350 0.577350 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.589997): (0.317999 -0.423999 0.847998 0.000000) (0.000000 -0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.589997): (-0.317999 0.423999 -0.847998 0.000000) (-0.000000 0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 1.000000 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.732051): (0.577350 0.577350 0.577350 0.000000) (0.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:376][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 0.000000 1.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (-1.000000 -0.000000 -0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (1.000000 0.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: Old A->B
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (normal)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: FAILED: FindBetween: New A->B (vector)
[2019.10.24-18.59.50:377][ 0]LogUnrealMathTest: Bad(1.000000): (0.000000 0.000000 0.000000 0.000000) (0.000000 1.000000 0.000000 0.000000)
[2019.10.24-18.59.50:377][ 0]LogUnrealM (post truncated)

I did get 4.23.1 to compile. 4 hours latter.

@****
Use spoiler wrapper.

The MathTest fatal Error occurs, when using Toolchain 14.23 and updated of Visual Studio.
Load the Toolchain 14.22 (via VisualStudio Installer).
Then, search for the “UEBuildWindows.cs” File and change Line 563 to:


static readonly VersionNumber DefaultVisualStudioToolChainVersion = VersionNumber.Parse("14.22.27905");

Compile and it should work.

Remember, to put


BuildEnvironment = TargetBuildEnvironment.Unique;
        bCompileChaos = true;

into your MyProjectEditor.Target.cs, too… if you want to use Chaos in an existing Project.

I would like to use the fps template in 4.23.1. Use it on some Geocollections. Can it be accomplished? If so can someone give me a jump start. Is Jack Oakman going to do some more videos on Chaos.

So should I build chaos demo or UE4 in VS?
edit- It’s also giving error about something called openvr path registry being not found.

When can we expect a UE4.23 launcher build to be released with chaos already integrated without the need of using a source build. Because using source limits you from using many Marketplace assets.

porckchop
Probably a couple more versions, maybe 1-2 more years.

[COLOR=#fff]↵[/COLOR]

is there an alternative to chaos like Blast, i mean is there a launcher version of Blast maybe that you know of ?

1-2 years until Chaos is out of beta? What?
Epic Games is releasing at least 3 Unreal Engine versions each year.
Virtual Texturing is going out of beta.
Chaos won’t take another 1-2 years from now. That is quite unlikely.
Even because it has obviously been in internal alpha/beta stages and tests for a very long time already
before they unveiled it to the world with the 4.23 release. Or do you think that they started coding it just
a few months before the 4.23 release, perhaps?
Also Niagara and Chaos are tied and they are improving Niagara features with Chaos. So expecting
Chaos to remain in beta stage until 4.30 or later versions is just nonsense. Unless something really bad
happens code and project wise forcing Epic Games to delay Chaos I would expect it to be production
ready by 4.25 or 4.26. Probably after Chaos being production ready they will start unveiling the full PhysX
replacement for all physics related simulations and not just destruction. Chaos won’t replace other PhysX
features and uses in UE4 but it seems obvious that it is just the beginning of a longer term plan to completely
replace PhysX.

Ok I finally got it compiled in VS19 using compiler 14.22.27905 and SDK 10.0.18362.0. Instead of building chaos demo’s ue4 solution, I built UE4 SLN from GitHub source after rerunning setup and generate bat. Chaos clothes, solver etc enabled without trouble but haven’t started using them yet.

The b compile chaos also needs to be in ue4.editor.target.ini like this,

Edit- Grr lighmass still needs to be built separately.

Epic Games updated UE4 roadmap pages, in the Future Releases section:

I would be surprised if that is going to happen anything later than 4.26 It seems pretty obvious that they need it for their own products and quickly adding support for Mobile too clearly hints at Fortnite as other developers suggested in this thread. Which is a good thing for all UE4 developers anyway. The APIs should quickly become rock-solid with bugs fixed at least that seems obvious. And I’d say along with Niagara and Virtual Texturing. These APIs got a development speed-up clearly for a reason.

Chaos Destruction is planned to be built into the launcher engine by 4.25 (right after GDC 2020). Has anyone tried to build Chaos Destruction with 4.24 yet?

it currently insta-crashes the editor as of the current preview build.

I am trying 4.24P1. Chaos is there. When I create a GeoCollection from a simple cube and put into a level. It crashes. 4.23.1 works OK.

My 4.22.2 behavior tree stopped working on migration to 4.23.1.

So chaos replaces the physx but is it on par with it in both cpu and gpu acceleration?

When production ready it should already be way better than PhysX performance wise.

I downloaded destruction demo from launcher.
whould you please tell me where can I find demo folder??
I looked for in vault chche folder, but there was nothing.
Do I have to make a project from launcher and use it?