How to enable Chaos

Having spent another day playing with the system I’d like to revise my feedback above a little. The field blueprints in the Chaos Destruction Demo project are great and using them provides the higher-level interface that I was looking for, with simple properties and debug visualizations. So my request now would be that when they’re mature they be shipped built in to the Chaos plugin and be treated as a supported and stable way of using it.

“2. Download 4.23 from Github (source build is required until Chaos is out of Beta).”
please show me how to download from Github, look like link is broken. or other alternate links

You need to link your GitHub account with Epic account in order to access Epic repository at GitHub. Once you do this, the link will not show error anymore.

PS: Click on Profile in the menu at top right, there you click on Connected Accounts at the toolbar at left, there you inform the GitHub e-mail used to create your account at GitHub.

Is there an ETA as to when this is going to be included in a version straight out of the box?

Probably it will be production ready with UE 4.25 so Q1 2020 ? UE 4.24 should be released by Q4 '19 and maybe Chaos will be officially included in the UE installed with the launcher but I doubt it won’t still be beta. Anyway I’d say it’s still a 4-6 months before anyone could use it safely in a project with no major bugs. But I hope UE 4.24 will at least have Chaos stable enough to start adding GeometryCollections to replace PhysX destructibles and the API will be finalized so that then upgrading to the production ready version won’t break anything later on.

Hello, every time building in Visual basic it will get me errors that there are no files, but everything according to the instructions I have done. You don’t know what it can be thank you for.

…Visual Basic? That won’t get you anywhere, you need to be using Visual Studio.

  • you need to Visual Studio 2017 or 2019
  • you need to run Setup.bat in a command prompt with administrative rights (if in Windows)
  • you need to run GenerateProjectFiles.bat in a command prompt (if in Windows)
  • then you need to open the UE4.sln with Visual Studio and build command via menu.

Any word on when Chaos is going to a part of 4.23? I know it is still beta, but it is working for me. I would like to get the destruction in some of my apps.

I use Visual Studio 2019. I did everything according to the instructions as well as you and every time built it causes me errors that the files do not exist.Sorry for my mistake marking Visual Studio

You need to make sure you got the source pinned for UE4.23, so at GitHub click on the link called “releases” and there you will see the sets for each release for UE4 where you can select any unpatched release aswel. Make sure you download the release 4.23, because you if don’t do this and just get the current set at the repository, you will get recently pushed files and it won’t match the release at all.

Is there anyway to increase hitting force of the shooter in Chaos? What BP do I use?

I downloaded version 4.23 in zip file and followed the instructions

Double check you are not clicking on the Clone/Download Zip button and instead are going into the “releases” link at the top:

For what’s it worth, I had trouble too with the build complaining about a missing file when downloading the 4.23 release zip from GitHub, but it worked for me when I cloned the whole repository using git instead of downloading the zip and checked out the “4.23.0-release” tag before building. I also think I used Visual Studio 2017 rather than 2019, because I had had some trouble with building the engine with 2019 before (although I can’t remember the specifics on that).

I don’t know about anyone else, but when I try to access the Unreal git, period, the page can’t be found. I’ve connected and downloaded source files before, but its just not there as of today.

AliG Mods
Try this https://forums.unrealengine.com/unre…35#post1662635

I tried everything and it still reports errors.

Is this your first time building from source? Because if it is, you might be missing some modules at Visual Studio that are needed to compile UE4. At Visual Studio Installer check if all modules under “Game Development with C++” are checked, Windows 10 SDK and if all .Net Development Framework are checked aswel.

I get this error when I open Visual Studio before I go to Build > Build Solution