@Fieol
I think your UE4Editor.Target.cs should look like this:
BuildEnvironment = TargetBuildEnvironment.Shared;
Chaos Demo one’s looks ok with Unique.
@Fieol
I think your UE4Editor.Target.cs should look like this:
BuildEnvironment = TargetBuildEnvironment.Shared;
Chaos Demo one’s looks ok with Unique.