@GamesByH Same issue here, I hope someone can address this since I am not able to test Chaos properly.
This is what I did:
- Compiled UE4.23.1 from source without any problem
- Opened a Blueprint project that I created with UE4.23.0 “Launcher Edition” creating a copy
- Imported a static mesh from Blender
- Created a Geometry Collection and left all default settings
- Fractured the static mesh
So far so good
- Started the simulation
The static mesh completely ignores the plane I use as floor, it falls right through it and then it fractures once it touches the world floor (where the grid is).
Any of the steps I did sound familiar to you? Maybe we are doing something wrong, I thought it was because I opened a project created with a previous version of the engine, I’m going to test this asap.
I tried messing around with the Geometry Collection settings, with the detail panel’s settings, with the Chaos solver settings, no luck.
- UPDATE *
Even creating a brand new project doesn’t seem to fix the issue, still no collision between Geometry Collections and other static meshes or physical assets.
Any advice and help will be greatly appreciated, have a lovely day!