How to enable Chaos

IT GENERATED THE PROJECT FILES!!! WOOOOOO!!!
So two things… I enabled all Windows SDKs which after running again gave me a new error… It was at least running UnrealBuildTool now though except it was failing to create the project files still. Progress…

Then I noticed that in the example given by Epic where they say to modify your “UE4Editor.Target.cs” they do not include two lines that I had to leave in at the very top.

using UnrealBuildTool;
using System.Collections.Generic;

I added these back in and then ran “CreateProjectFiles.bat” and it finally worked! It created the project files and the needed UE4.sln file. I opened it in VS and it has finished compiling successfully. I am currently building the ChaosDestructionDemo from VS and everything is working going good so far… just taking for ever. :slight_smile: