alwei
(alwei)
July 14, 2019, 5:49am
11
Follow these steps to enable Chaos in 4.23 Preview:
Download 4.23 Preview from Github (source build is required, and we recommend you grab the latest preview version)
Add the following in the UE4Editor.Target.cs file:
bCompileChaos = true;
BuildEnvironment = TargetBuildEnvironment.Unique;
Make sure the following plugins are enabled:
ChaosEditor
Planar Cut
Editable Mesh
Geometry
Build!
**NOTE: **This will enable Chaos for all of your Blueprint and C++ projects. If you’d like to enable Chaos per project, you will have to add the lines under step 2 to your project’s Target.cs file and create a C++ project (it won’t work with a Blueprint project).
Feel free to use this thread for discussions related to Chaos. We appreciate your feedback!
I built you with Chaos enabled as described, but it crashes when I start the engine.
It looks like the shaders are not loaded, but do you need anything else?