Hey guys,
I’m currently on the hunt for a memory leak. So far, I was able to record memory allocations using Unreal Insights and confirming, that there really is memory leaking using the investigation tool. However, now I would like to know, where the memory is leaking, but in the Allocation table it does not show any callstack making it almost impossible to track down the origin. Yes, I sometimes get the LLM Tag as a hint, but that’s not really helpful.
So now I would like to know if there is a way to record the callstack. If it helps, I’m using Unreal 5.1 and starting the project from Visual Studio.
1 Like
Hello! You need to also enable cpu tracing for the callstack to appear.
1 Like
I have a similar issue but I do have CPU tracing enabled and still no callstack shows up.
1 Like