How to Enable Automated Pso Caching in UE 5.1?

The documentation is here, https://docs.unrealengine.com/5.0/en-US/optimizing-rendering-with-pso-caches-in-unreal-engine/

I am doing this at the moment for my game and have successfully collected the caches while playing the game. I am stuck at the point where I have to covert the PSO cache also know as expansion using a cmd commandlet. If you do get to this point please tell me how it works.

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