I need to profile in which tread Unreal Engine loads my assets (Meshes, Audio) when I spawn new actor (GameThread or some other, I need a proof that SpawnActor can’t stall my Game Thread) and time of loading but Asset Loading Insights is unavailable:
Asset Loading Insights is based on data traced under “loadtime” trace channel. -trace=default,loadtime
When this trace channel is enabled, it traces package load times (specific trace events) and also enables few named cpu scoped timers specific to package loading. Works for runtime loading from pak/iostore.