Hi TheSubZer0,
my apologies for not thinking about that, but I usually have motion blur turned off by default. I dug through the forums a bit and it seems like, most people actually recommend tweaking the Temporal AA with the r.TemporalAACurrentFrameWeight
and the r.TemporalAASamples
commands, as well as resharpening with r.Tonemapper.Sharpen
. The numbers mentioned in the forums were 0.2, 2 and about 0.5 respectively. To my knowledge there doesn’t seem to be a solution from unreal yet, but I cannot confirm that.
My proposal: try if you can make your project work with FXAA first, if you need the Temporal AA you can try to tweak it. It depends on your type of work, but you might be able to get away with super-sampling (film, and similar fields). You might also try to reduce your motion blur or turn it off completely.
Sorry I’m pretty sure that wasn’t exactly what you were looking for, hope that helps it helps though.
Regards,
Vecherka.