Do you get any output on any preview setting with r.VRS.DebugForceRate 3
? That should force 2x2 rate VRS globally, which should also be noticeable in editor without preview, on the off chance it’s a preview issue.
If that isn’t working, it might be worth confirming that D3D12 SM6 is in use rather than SM5. I haven’t checked Vulkan, but it does appear to have VRS extensions, so VK SM6 may also work.