Hello UE4 masters!
I come in great need of your expertise. I am looking for a way to enable the client to spawn a custom pawn, and then within the same player blueprint possess the newly spawned pawn. Attached is an image of my failed attempt to enable the client to possess the newly spawned pawn (Pawn 2). I recently upgraded my project from UE4 4.76 to UE4 4.10. The client spawn-possess system worked in the 4.76 version of UE4, but not in 4.10. Any suggestions?