Spawn a guard with code like this.
spawner_device := class(creative_device):
@editable
Spawners : []spawner_selector = array{}
OnBegin<override>()<suspends>:void=
for(spawner : Spawners):
spawner.Initialize()
return
If one of these guards is eliminated, we want to eliminate all of them.
What code should I write where?
Sorry for the elementary question. Please answer.