I have a pawn that starts from point A, uses move ai to get to point b and when it reaches point b, it goes to point c using ai move to. points b and c are selected randomly. My problem is that when the pawn leaves point b, its rotation snaps unnaturally.
Is there any way to get rid of this unnatural snap of the rotation?
Can you picture what rotation it has exactly?
You can tweak the rotation rate in the character movement component. Use controller desired rotation should be unchecked.