I am working on adding a dice-thrower object to my project, and I seem to have hit my first major obstacle; I cannot seem to find a way to have my dice simultaneously have physics, and be “thrown”.
If I “Simulate Physics” then I lose the ability to use the projectile component, and by extension the ability to set an initial velocity/trajectory. The dice properly rolls when it hits the ground in this case, but it can only seem to drop straight down from where it’s spawned.
If I disable “simulate physics” then I can “throw” my dice object by using the projectile component, but I get this:
As you can see, the projectile loses all sense of physics beyond a positional “bounce”. The root object of my projectile is the cube itself, but it just seems like it’s hitting the corner and considering that a “hit” to do the location-based “bounce”.
How do I cause my object to rotate and change trajectory, while maintaining the ability to have an initial velocity/trajectory?