For example, lets say that the visibility of all subtitles in my game are controlled by bool A in my gameinstance object (true = visible, false = hidden)
i package the game with bool A = true
Now I want a separate version of my game where bool A = false, but don’t want to package it a second time.
Now that the game has been packaged, is there any way i can use an .ini file or similar method outside of the game to edit the value of A?
Where can i learn more about how to make a packaged game read an ini file?
I know where to find formatting details, but don’t know where the ini file should be placed after the game has been packaged.