How to edit ThirdPerson Offset Curve in LYRA in runtime?

In the Lyra starter game the camera mode uses an offset curve. How would I easily and properly access the curve being used by the ThirdPerson Camera Mode in Lyra so that I can use it to adjust the camera offset in run time.

I would also like to know this

Hi there,
The curve is in a C++ class Lyra Camera Mode Third Person, which is called from blueprint as input variable. The variable Target Offset Curve is not exposed to be modified at runtime, unless you try to expose those three float curves to Blueprints. See the comment (UE5.1) and check if anything has changed with UE5.2

You can check GA_ADS which shows how the curves are called in runtime. Also, you may want to check the discord channel working with Lyra Discord