I’m making a universe game
My planet radius is a random value, so the SkyAtmosphere bottom radius needs to update
However, the bottom radius is BlueprintReadOnly
I tried to create a c++ blueprint funtion library to get SkyAtmosphere and set Bottom Radius but it didn’t work
I try to create a new subclass of the SkyAtmosphereComponent, but an editor error occurs
Is there a way to modify the SkyAtmosphere Botton Radius at runtime