Hi I have a blueprint with some public variables that lets me spawn a grid of lights, and I would like to use it within another blueprint and still be able to adjust the number of lights in the grid. Here is the lighting blueprint:
I want to use it inside another actor / blueprint that is a house I will be using repeatedly throughout my level, so I attach it as a child of that blueprint.
But in the details panel of that blueprint I don’t see the public variables like I see them in the level editor details panel
Blueprint details panel:
Desired result from level editor details panel:
Is there any way that I can edit these public variables within the house parent blueprint? Preferably using the details panel. I also know of things like level instances, would this solve my issue?
I saw another forum post that mentions something similar to this but, I just want to make sure I’m understanding this correctly because it seems like this should certainly be possible. Or maybe my Unity prefab brain just can’t comprehend that blueprint’s can’t be nested lol.