I’m trying to write an Engine Utility that will batch edit some of the properties of paper sprites that get messed up when you reimport a sprite sheet texture (source UVs, pixels per unit, etc.) but I can’t figure out a way to make a BP in my utility’s event graph that can edit these properties. Any help is much appreciated.
Try the Set Editor Property node. I’ve used it on other blueprints and it worked but I still can’t figure it out for Paper Sprites. I’m trying to achieve a similar goal to you.