How to edit Paper Sprite properties with an Engine Utility Actor?

I’m trying to write an Engine Utility that will batch edit some of the properties of paper sprites that get messed up when you reimport a sprite sheet texture (source UVs, pixels per unit, etc.) but I can’t figure out a way to make a BP in my utility’s event graph that can edit these properties. Any help is much appreciated.

Try the Set Editor Property node. I’ve used it on other blueprints and it worked but I still can’t figure it out for Paper Sprites. I’m trying to achieve a similar goal to you.