How to edit Haptic Feedback Effect in UE

I’m now learning haptic effect in UE5, and there are few questions I encountered with.
I find that I can edit vibration details likes frequency and amplitude in HapticFeedbackEffect_Curve, but how can I use it?
I didn’t totally understand the haptic feedback in UE, can anyone tell me the relationship of ForceFeedbackEffect, HapticFeedbackEffect_Curve, HapticFeedbackEffect_Buffer and HapticFeedbackEffect_SoundWave?

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Hello!
To use HapticFeedbackEffect_Curve in UE5, create the asset, edit its vibration details, and use the Play Haptic Effect node in your Blueprint. The relationship between different haptic feedback effects is as follows: ForceFeedbackEffect is for complex force feedback devices, HapticFeedbackEffect_Curve uses curves for detailed vibrations, HapticFeedbackEffect_Buffer uses raw amplitude data, and HapticFeedbackEffect_SoundWave translates sound wave amplitude into vibrations. Each serves different purposes based on your project’s needs.

Best Regards,
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@YosomiChann

If you want to see an example of how it works, here is a plugin that can help you.

WindowsDualsenseUnreal: Plugin with full support for the DualSense PS5 controller in Unreal Engine versions 5.2 ~ 5.6 for Windows platforms. No configuration needed