I posted something similar to this on the blueprints forum but realized I may have posted on the wrong forum. Since it involves both blueprints and C++ not sure which is best, but it seems to me that if you know C++ you will likely be comfortable with BP, where if your a BP user you may not know C++, so I thought this may be a better place for it.
I was wondering how you could edit the functions for existing blueprints? For example if I want to edit the Jump function in the basic character controller, how would I go about doing that?
I’m sure there is an easy way, just need some guidance please!
Would this completely be remaking a new jump function? Because at the moment I’m “mostly” satisfied with the current jump function. My goal is actually that I just want to do some minor tweaks and add some variance to it. Is there a way to retrieve the current function to just add to it? Or is it only possible to create a new one?
I understand the concept of overriding (used C# for last few years, but my C++ is rusty as I haven’t used it since early 2008). But when you mention you can copy/paste the same code, do you mean the code from the original jump method?
That’s basically what I’m looking for. I’m installing 4.2 source right now and like a ***** I uninstalled the 4.1 source install first, but if I remmeber correctly, when I was searching for the jump function, the jump function in ACharacter only changed a variable, and I couldn’t quite find the exact class or function that contained the actual coding for the jump method.