I downloaded a free asset pack being offered, and it had a stairway in it. The stairway can’t be widened without widening the banister, so I wanted to separate the two. I’m not having any luck editing this static mesh. It has a .FBX extension in the folder, but everything is a .uasset. So I right-clicked and hit “Edit”, but none of the modeling tools are available. Tutorals say to activate the mesh editor tab, which I can’t find in UE5, and I didn’t have to do this for actors I created. Do I have to export this first (somehow), edit it in blender, and re-import, or, if marketplace assets are protected in some way that’s causing me trouble?
Many times I fail at the fundamental understanding that causes problems like this - what am I missing?
Edit: I realize after giving this more thought that I must be trying to edit the mesh itself vs the actor, maybe that’s causing me issues. Should I be trying to export this?
What would I be doing if I were a pro?
Thank you in advance for any information.