How to edit assets installed from the marketplace

I downloaded a free asset pack being offered, and it had a stairway in it. The stairway can’t be widened without widening the banister, so I wanted to separate the two. I’m not having any luck editing this static mesh. It has a .FBX extension in the folder, but everything is a .uasset. So I right-clicked and hit “Edit”, but none of the modeling tools are available. Tutorals say to activate the mesh editor tab, which I can’t find in UE5, and I didn’t have to do this for actors I created. Do I have to export this first (somehow), edit it in blender, and re-import, or, if marketplace assets are protected in some way that’s causing me trouble?

Many times I fail at the fundamental understanding that causes problems like this - what am I missing?

Edit: I realize after giving this more thought that I must be trying to edit the mesh itself vs the actor, maybe that’s causing me issues. Should I be trying to export this?

What would I be doing if I were a pro?

Thank you in advance for any information.

you answered your own question. there is a FBX exporter here: Exporting and Importing FBX files | Unreal Engine Documentation

Thanks! The fundamental I was missing was that I was trying to edit a mesh, but the “Editor” in unreal appears to be for actors not for meshes?

actors are blueprints that can contain static meshes. If you can’t locate the static mesh, but you can the actor, open the actor, go to viewport. Select the static mesh. In the details panel find the mesh in the drop down and select the magnifying glass

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