If you export an animation with mesh as an .FBX you should be able to import that into Maya and make changes to the animation.
I’ve done a few myself (Ganfault Idle, I hate how he stood with his arm bent behind him)
So that should work.
If you export an animation with mesh as an .FBX you should be able to import that into Maya and make changes to the animation.
I’ve done a few myself (Ganfault Idle, I hate how he stood with his arm bent behind him)
So that should work.