Hi!
I have an “ExponentialHeightFog” in my Level. And I want to be able to control its “Fog Density” Value inside of the level blueprint. Is there a way to do so? Maybe it’s super easy, but I searched for hours now and couldn’t find a way.
Thanks for your Help!
And for those who are interested why I need this… I made a nice controllable Day/Night Cycle, but the fog remains much to bright during the night, so I want to dynamically change it