Hi,
I’m looking to directly edit the keys of the Linked Animation Sequences that I’ve made previously within UE5.4.4 after I have already closed them out from the sequencer. I figured it would be possible to pick up where I left off or to make adjustments but, after looking around and fiddling with it, that doesn’t seem possible. It seems like I misunderstood the purpose of using a linked animation sequence versus just baking the animation sequence. Let me know if it’s possible.
Can you save the initial key frame design to some file/asset in unreal?
What are the methods to updating animation sources?