how to easily animate 100s of spheres in level sequencer

Hello,

I have exported 100s of tiny spheres into ue4 with the animation already baked in. I now want to bring the animation into the level sequencer so that when i push play they will begin to animate. The only way I have found out how to do it is to bring each one in individually and then set the animation for each one individually. Is there a way to mass select them and assign the animation sequence to it?

OR… is there a way to animate them without needing to bring them into the sequencer?

There are 100s of them so it will be a nightmarish task to do each one individually.

Take a look at the experimental plugin, Actor Sequence component. Keep in mind it’s experimental so there will be bugs and untested features in it:

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/ActorSequence/index.html