Hello,
I have exported 100s of tiny spheres into ue4 with the animation already baked in. I now want to bring the animation into the level sequencer so that when i push play they will begin to animate. The only way I have found out how to do it is to bring each one in individually and then set the animation for each one individually. Is there a way to mass select them and assign the animation sequence to it?
OR… is there a way to animate them without needing to bring them into the sequencer?
There are 100s of them so it will be a nightmarish task to do each one individually.