How to dynamically switch Nanite of static mesh in UE5.0?
Pretty sure you can’t…
To be clear, you can switch Nanite on and off using a console command, just not on a per mesh basis
r.nanite 1
How to dynamically switch Nanite of static mesh in UE5.0?
Pretty sure you can’t…
To be clear, you can switch Nanite on and off using a console command, just not on a per mesh basis
r.nanite 1