How to dynamically spawn chaos destructible meshes?

Hi. I’m trying to spawn a chaos destructible mesh within blueprint. I am able to spawn it and to destroy parts of the mesh. However, I need to set an anchor field to keep the mesh in place. The character chooses when and where to spawn the mesh and I am unable to get the anchor fields to work. I have added anchor fields in the blueprint and used on construct to add them to the initialization fields but this did not work. I have also tried using the physics constraints to lock the mesh on the x, y, and z axis but this also does not work since the blueprint is spawned dynamically and not at the start of play. Is there any way that I am would be able to spawn the chaos destructible mesh during play and have it locked in place?