- I have a static mesh actor (named - Table) inside a folder (named - StaticMeshes)
- How do I reference all actors inside “StaticMeshes” folder and print its name via class blueprint.
Any directions?
Any directions?
I’m not a 100% positive, but I don’t think you can. Try adding tags to the actors you want to reference as one then get all the actors with that tag and use a loop to cycle through them. In the loop body, have it print their names.
Thans jitsmith for such a fast reply. I will definitely try that method.
One more query …
Is it possible to loop through all the static mesh actor which are placed in viewport editor?
Please advice
Thank you so much jtsmith…Its working
Awesome glad I could help! If you could please accept the answer for me! Thanks bud!