How to dynamically get actors in a group in class blueprint?

  1. I have a static mesh actor (named - Table) inside a folder (named - StaticMeshes)
  2. How do I reference all actors inside “StaticMeshes” folder and print its name via class blueprint.

Any directions?

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I’m not a 100% positive, but I don’t think you can. Try adding tags to the actors you want to reference as one then get all the actors with that tag and use a loop to cycle through them. In the loop body, have it print their names.

Thans jitsmith for such a fast reply. I will definitely try that method.
One more query …
Is it possible to loop through all the static mesh actor which are placed in viewport editor?
Please advice

Thank you so much jtsmith…Its working :slight_smile:

Awesome glad I could help! If you could please accept the answer for me! Thanks bud!