How to dynamically create and play .wav as chat gpt text to speech without plugins

Hi, guys,

So, I have chatgpt api set up with http requests, all workflow is tested and working. I am using external fastapi server on python to handle requests and responses, but I am kind of stuck how to play dynamically updated .wav that my fastapi server is creating and overwritting DURING runtime. I’ve checked a lot of info, including chat gpt :smiley: but honestly can’t find the exact right solution how to do it WITHOUT 20$ plugins from fab. Does anyone has any ideas? This is my http bp setup:

So far, here I can send question and then receive correct reply in print string, but when i am trying to point out to .wav it’s not updating, as it looks into first imported asset.

Thank you guys, if you open my question and maybe could point me in the right dir :slight_smile:

In the meantime, I managed to set output folder my unreal project folder, so it successfully reimports and plays sound, but how to create node sequence so it waits for it to reimport and then play it? Now, I use like super temporary workaround as huge delay before playing sound 2d: