This is very poor example of what im trying to do as i did probably 80 configurations and i left the things i know are needed.Dont know about the rest.
We have a music track playing set to 0.5 I have no idea how, or is it even possible to change the float without pausing/stoping the music track in order to control the volume up and down.
My idea was to have the music play and when i activate the key button pressed, when pressed the volume goes up and when unpressed it returns to normal.
I think you should set those sounds to a specific audio group that’s not used by anything else, then use the console command SetAudioGroupVolume, with something like
playercontroller.ConsoleCommand("SetAudioGroupVolume Music " $ (float_volume));
Or equivalent Kismet solution, not sure if you can run console commands from there or not
Thank you guys.In the end i discovered a rather ‘‘stupid’’ way of changing the volume :o
Made a matinee with a new sound track and lowered the volume to 0.2 in matinee(the sound cue that was used is 1 by deffaut in the content browser )
Just by using a switch or a simple key button pressed on the Change Dir input of the matinee, it will toggle the volume of the music track between 0.2 or 1 xd