Hello.
I would like to dynamically change the brightness of the entire screen using a blueprint.
For that, I created a post-process material (PM) and then added a post-process component to ThirdParsonCharactor,I decided to add a PM to that.
I set up the node like above and read the Lumen value as a variable, but although the value is 1.0, it is not reflected in the material.
The PM instance value at this time is set to 0.5, meaning that it has not changed from that state.
How can I make PM dynamically work with BP?
If you know any method please let me know.
It is possible to get to at PP parameters from a PP reference, but it’s very clumsy.
A much easier way, is to make the material parameter part of a material parameter collection. Then all you have to do, is add the PP and use a single node to control it
Thank you!
Adding a Scalar variable to the material parameter collection
Adjust the brightness of the screen by adjusting the brightness with the Multiply node.
You have successfully changed it dynamically!
Thank you so much, ClockworkOcean.
This is a great way to add material parameters to the sequencer, but for future reference, the PP parameter most appropriate to tweak to get the scene brighter is