Hello.
I would like to dynamically change the brightness of the entire screen using a blueprint.
For that, I created a post-process material (PM) and then added a post-process component to ThirdParsonCharactor,I decided to add a PM to that.
As you can see, PM allows you to change the brightness by changing the value of the parameter “Lumen”.
After that, use Dynamic Material Instance in BP
I tried to change the Lumen value dynamically, but this failed.
I set up the node like above and read the Lumen value as a variable, but although the value is 1.0, it is not reflected in the material.
The PM instance value at this time is set to 0.5, meaning that it has not changed from that state.
How can I make PM dynamically work with BP?
If you know any method please let me know.




