I have a Spline that I made into a circle. The circle has four points that are closed loop. What I need to know is how to add between points dynamically. I have no idea on how to do this. Any suggestions will be greatly appreciated.
Can you clarify what you are “adding”? Are you talking about interpolation?
I suggest making a new actor with a Spline Component to do any work you want with the spline.
From the Spline Component
you can
Get Number Of Spline Points
Get Location and Tangent at Spline Point
Add Spline Point at Index
- And more, check the api link above.
Also, checkout Epic’s live training on using spline here