How to dynamic load and play animation

now I use PlayAnimation function , it worked. :slight_smile:
FName anis(“/Game/FirstPerson/Animations/FirstPerson_JumpLoop.FirstPerson_JumpLoop”);

	UAnimationAsset*animIns = Cast<UAnimationAsset>(StaticLoadObject(UAnimationAsset::StaticClass(), NULL, *anis.ToString()));

testMeshCom3->PlayAnimation(animIns, true);