How To Duplicate Meshes Wihtout Making It As An Instance

I’m using UE5.1 and found that once I copy and paste, or duplicated an static mesh in the editor, once I update or change one of them, all copied ones will change at same time. It seems all duplicated ones are an instance of the original mesh, such as subdividing one of them, making changes to the scalae.

My question is, is there a way to just copy and paste meshes keeping its own properties?

Hi Guesscui2018,

Duplicate the file in the Editor Content Browser rather than duplicating an actor in the world. That’s the same as duplicating the file from the OS so each mesh will be individual.

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Thanks, that makes much more sense now. Really appreciate it!

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TY for reminder now renaming allows rope bridge meshs to work normally,collision can work for each shape.

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