How to duplicate Datasmith RuntimeActor at runtime ?

StaticMeshactor
How to duplicate Datasmith RuntimeActor at runtime ?

Later it will have additional properties and Components that should be copied along.

Somebody maybe implemented this as Blueprint node and is willing to share ?
Im quite new to Unreal Engine, there should be several ways to do such a basic operation. Everything i tried so far didnt work. The simplest solution to load the file several times is not an valid option, because of time consuming processing that will follow should only done once and result ( new Collision box, generated attached component) should be copied with it.