Since it took me a while to figure this out, I wanted to share this with the community.
I have made a map with a level sequence animation with multiple cameras and camera cuts. To now make a copy of this map, save the current level as a new map and open it. If you open the level sequence, all the links to the current actors in the map are broken even though nothing has changed. So to restore the functionality of the new map:
It seems a Level Sequence can only be used for a single map, so first duplicate the level sequence and drop a copy of the new sequence in your new map.
Replace the references in any level specific code to the level sequence (like a play sequence node in the Level Blueprint for instance) with the new duplicate.
Open the new sequence and right click on each actor in the sequence list and Assign Actor to the actor in your level of the same name.
Finally, on each change of the camera cuts, right click and towards the bottom of the popup menu is the list of actors in the sequence. Assign each cut to the relevant camera.
Perfect - thanks dude.
I found that reassigning the camera cut to whichever camera I need did not update (Preview or rendering to vide). I found it easy enough to delete and create a new camera cut - hope this helps anyone stuck
Been through all of this and nothing worked. Maddening. Deleted every camera and every sequence in my entire game, every level. Is from the Valley of the Ancients Demo. Trying to copy assets to a new level. It’s like it’s triggering some kind of game mode in render. Says it’s rendering the right scene, but just defaults to the same spot.
Dont do that! Just go to your cinematic, before you copy the level or the cinematics, select everything inside the cinematics, right click and “CONVERT TO SPAWNABLE” (01) - this way the everything inside of it will be on the sequencer itself - then you go ahead and copy the level and copy the sequence.