Hello.
I would like to duplicate a component and its children from a blueprint.
Also, can I use blueprints for this? Do I need C++?
I want to use at runtime.
Hello.
I would like to duplicate a component and its children from a blueprint.
Also, can I use blueprints for this? Do I need C++?
I want to use at runtime.
You can make a static mesh component with AddStaticMeshComponent, and you can also attach them. I’m sure it’s possible that way.
Can I duplicate a component that already exists?
Do I have to duplicate each property after adding it with AddStaticMeshComponent?
If you have spent ages configuring a component, you can just CTRL+W it to duplicate it, of course.
Is it possible to do that dynamically at runtime?
Not in blueprint, as far as I know…
You can override a static mesh component (and most other components) and make a custom one:
This will give you a full graph, variables, functions and whatnot. You can then Add (those) Components from the dropdown or add them dynamically with Add Component by Class
:
Other than that, you’d need to laboriously copy the required data. Were you to override a component as suggested above, you could get class defaults:
edit: the attachment can be created dynamically since Add Component by Class
can be invoked inside another component. So you can have…
…a custom StaticMesh1 create a Child Static Mesh - the latter could be a native static mesh component. This way all you need to worry about is 1 component. How to set it all up really depends on what else is going on and, most importantly, the scope.
This component cannot own anything, get Owner and pipe it in as Target.
@Everynone @ClockworkOcean
It worked!!
Thank you for helping me!!