Hello,
I’m currently using a point gravity parameter on my GPU particles. It seems like I can’t drive the parameter via blueprints! All the other parameters do work. I really need this feature and I think it is a bug. Does anyone have a workaround or fix for this issue?
I have to use GPU particles since I’m using vector fields.
And yes, Param Mode is set to Direct and Seconds before Inactive is set to 0…