How to draw sprites into UI elements


I wonder if there is a way to take some big texture Atlas-like and draw some of its elements to the HUD. I can see that sprite objects handle extracting parts of the texture and allow to put them on the stage, but I cannot figure out how to use it for HUD. Is there any UMG component that can manage sprite objects, or point to the texture space and extract only a part of the texture to be drawn in the HUD ?


good question