I’m trying to create a drawing application, and I want to draw a smooth curve in response to user input.
In my approach, I use Splines and Spline Mesh to represent the curves.
If we needed to extend a spline curve, we would add a new Spline Point and a Spline Mesh to the end of the Spline.
My blueprint script is like this. This Add Point to Spline function is called according to the user’s input point.
However, the results were not what I expected and the curves did not connect smoothly.
I want to do this at runtime with low overhead, not in Construction Script.
Does anyone have any good tips?